Complete Combat Overview (With Tips) For The Hundred Line: Last Defense Academy

They wouldn’t have called it The Hundred Line: Last Defense Academy if there wasn’t going to be some ardent defending happening, so hopefully you’re prepared to help Takumi and friends stave off the alien invaders via tactical turn-based combat! The invaders are on their way, so you’ll always need to be prepared.

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Whether you’re out defending the school and the secrets it keeps on the battle field or using the VR machine in the Training Room to level up, there’s plenty to know about combat in The Hundred Line: Last Defense Academy that will help you win all your battles.

Combat Overview

The battle start screen in The Hundred Line Last Defense Academy

Choose The Right Teammates For A Tactical Battle

Anytime you hear the invader alarm going off at the Academy, or you’re out on an expedition with your teammates and stumble into a fight even without choosing a Battle Space on the board, you’d better get ready to take command with Takumi and help your teammates defend the school from the colorful alien invaders. Sirei tells you they want what’s hidden inside the school, and clearly, they’re willing to fight with their lives to get.

That’s where you and the other recruits at the Last Defense Academy come in – you’ll put life and limb on the line to fight through waves of enemies in a top-down tactical combat system, using careful teammate combinations and making smart choices when it comes time to decide when to use your special boosts. You’ll see how many waves a battle will be in the top-right corner of the battle screen, and before each fight, you’ll see the win and lose conditions that will end the battle.

With Takumi’s passive skill, you’re able to redo waves of fights as needed throughout the game. If you didn’t end in a good position after the last wave, or you mistimed using a special attack, you can access this ability on the menu screen.

Selecting Takumi, Takemaru, Hiruko, and Darumi for battle in The Hundred Line Last Defense Academy

Any teammates who have accepted the call to battle and have gained access to their hemoanema powers will be eligble for a fight when one breaks out, so it’s always good to understand how each of your teammates fights both on their own and as a group. Some of them will have support skills with their outright offensive moves, so keep an eye out for who can do what to grant the upper hand.

Even when more teammates are on the board, you don’t have to use each teammate on every turn. If it’s smarter for a teammate with a better range of attack to hit plenty of enemies a few times, or if a powerful teammate can finish off an enemy with an extra move, you can go whole turns without using certain teammates. Just be sure to keep them safe from harm in the meantime!

As you unlock new teammates and continue into tougher fights later in the game, be sure to routinely upgrade your teammates up in the Training Room to keep them fit and in fighting shape!

Sirei calling the troops to attention focusing on the defense system in The Hundred Line Last Defense Academy.

Protect The School And Stay Alive

The goal of the game is to protect the Academy and the secrets it keeps, and you’ll do that in plenty of tough tactical battles. You go first in battle, thankfully, so make your first turn count and deal as much damage as you set up the team’s formations. With so many attacks limited in range, you’ll want to think ahead to where you want characters to end their turns when you move them, since the enemy will advance on their turn immediately after your own.

The battles happen on a grid system, and every character has a limited range to their movement as well as the shape and size of their offensive attacks. When you select a character you want to use to attack, you’ll select the attack you want to use on this turn. This displays a colored range for your character’s movement and their attack’s area of effect. Green means you can move there, while red is a tile that can be impacted on that turn. When highlighting an attack attack range is highlighted in yellow, and any invader inside the yellow squares will be hit.

Attacks do not hit teammates if they’re on one of the yellow squares. You might see them hit in the visual, but they won’t lose health. That said, some enemies hit back after you hit them without taking their own turn, and this often deals attack damage in a range around said enemy, so be mindful of where your characters are ending their turns.

On the enemy’s turn, the invaders will advance toward where you started the fight, and they’ll begin attacking back in kind. You can highlight an invader to see their movement and attack range when you’re taking your own turn, so it never hurts to be ready for when it’s the enemy’s time to strike. That said, most invaders don’t hit diagonally, leaving your teammates vulnerable to attack from spaces that share a border with the tile on which they ended their turn.

Start screen for the enemy commander battle at the beginning in The Hundred Line Last Defense Academy.

When you’re fighting at the Academy, you’ll need to protect the pillar near the door that keeps the shields active. Keep an eye on the pillar’s hit points and stop invaders from advancing toward it, since they’ll prioritize attacking it over you if they’re in range. If the pillar falls, you’ll need to do the battle over again from the beginning.

If you’re fighting as part of an expedition, though, your goals might be a bit different: since there’s no shield to protect out in the ruins, these battles are outright slug-fests, so use your heaviest attacks here, since the invaders are coming right for your extremely limited health. You can avoid fights in the wild if you want by not selecting Battle Spaces to land on, but beware that certain choices on material chance cards may require you to fight for your loot.

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How Do Attack Points And Ailments Work?

Taking out a wave of invaders in The Hundred Line Last Defense Academy.

Attack Points (AP) Tracks How Many Moves You Have

You’ll notice in the upper-right corner of the screen that your team has a limited number of attack points per turn, which correlates to how many attacks or skills you can use before it’s the enemy’s turn to strike. You’ll be prompted to move on automatically when this number hits zero, but you don’t have to use all your AP each turn in battle, since any AP left over after your turn is rolled over into your next turn, potentially setting you up for a powerful series of combos!

When selecting a teammate and their move, you’ll see that each move consumes a set number of AP. After attacking, that number of AP is deducted from your current total for the turn and the teammate will be fatigued, but you can heal this status ailment with the Move Again special. Additionally, using the Move Again special adds one AP to the current total, even if you’re not completely out when you use the special.

Heal Ailments On Your Team Quickly, And Use Them To Your Advantage

While your teammates can often inflict status ailments onto enemies, you’ll need to watch out, since invaders will inflict different ailments that will often reduce your teammates’ effectiveness in battle.

The Stun status ailment in The Hundred Line Last Defense Academy.

These ailments have unique effects when inflicted in battle, both on you and the enemy team, so keep any eye on your teammates and take status ailments into account when choosing who to have attack.

Nice! Kills Offer More Voltage At The Cost Of A Teammate

When teammates are at low health, given the revival mechanic in the game, you can (and often should) sacrifice low health teammates to receive an immediate boost. Doing so is registered as a Nice! Kill and adds 100 percent Voltage to your current meter, automatically allowing you to empower someone else on the team at that teammate’s expense on the same turn.

Hiruko on a battle result screen in The Hundred Line Last Defense Academy.

Additionally, these final moves will often have a large range, with the teammate seeking to take as many invaders with them when they go out as possible. Additionally, since an invader is powered up after killing one of your teammates, it’s best to rob them of this opportunity to grow stronger at the same time as assisting your teammates in the fight directly even with your absence.

Sacrificed teammates are revived between waves, if there’s more than one wave to be won, with the exception of Nozomi.

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