One of those weapons is the Kilo 141, an assault rifle in the Black Ops 6 section. The Kilo is a very middle-of-the-road assault rifle, making for a gun that acts as a blank palette that you can build into a competent weapon that excels at a variety of different things.
What Are The Kilo 141’s Strengths?
The KILO is does not have a particular style, and at its base, it does everything you expect from an assault rifle, with very little particularly unique about it. It has solid damage, it’s easy to fire, and it has a pretty standard magazine size.
The KILO can start to get interesting when you begin unlocking attachments for it. Once you’ve got it fully unlocked, you can adapt the weapon in more different directions than you can a lot of other weapons, making for something that can fit nicely as a supporting weapon in a lot of different loadouts.
Kilo 141 | HDR Loadout
The HDR is one of the best sniper rifles in Warzone, and bringing the Kilo with a certain kind of build along with it can make for a strong argument as one of the best loadouts in the game.
Since a sniper gunsmith build is largely preference, we’ll forego suggesting a build for the HDR. Many people are going to find different things help them hit shots easier; in general, keep in mind variable scopes and monolithic suppressors can make your job easier.
The Full Kilo | HDR Loadout
Primary Weapon |
Kilo 141 |
|
---|---|---|
Secondary Weapon |
HDR |
|
Tactical |
Smoke Grenade |
|
Lethal |
Spring Mine |
|
Perk 1 |
Veteran |
|
Perk 2 |
Cold-Blooded |
|
Perk 3 |
Tempered |
|
Wildcard |
Overkill |
Loadout Description
This loadout is about covering a lot of different situations with one build.
The Kilo is going to be able to hold its own in mid-to-close range, with plenty of stability perks built in to compensate for the stability penalty that Rapid Fire causes.
That 10% damage-per-second boost from Rapid Fire is going to give you a bigger advantage with the larger health pools in Warzone than it does in multiplayer, with the armor taken into account.
The HDR is there to keep you competitive in long-range, with a few different things in loadout built to support this. Cold-Blooded means enemies with the Alertness perk aren’t going to know you’re lining them up. Tempered is going to allow you to stretch your armor plates further and outlast opponents in a sniping engagement, while Spring Mines will help you watch your own back.
Lastly, Smoke Grenades are a difficult Tactical item to outpace when it comes to sheer utility. Smoke Grenades can cover an escape or a revive easily, or allow you to pull off a creative offensive maneuver by masking your movement.
KILO 141 | C9 Loadout
With this loadout, you have a different focus when building your Kilo. This time around, it needs to be able to keep pace with other weapons in medium to longer-medium fights, while the C9 is there for you in anything close-range.
The Full Kilo 141 | C9 Loadout
Primary Weapon |
Kilo 141 |
|
---|---|---|
Secondary Weapon |
C9 |
|
Tactical |
Flashbang |
|
Lethal |
Drill Charge |
|
Perk 1 |
Veteran |
|
Perk 2 |
Bomb Squad |
|
Perk 3 |
Ghost |
|
Wildcard |
Overkill |
Loadout Description
The Kilo here is going to have an increased effective range, and it’ll be easier to keep on target at that range. It’s also going to be able to shoot for an incredibly long time without reloading, making it a kind of hybrid AR/LMG, enjoying some of the more positive aspects of both weapon classes.
The C9 is built for speed and handling. It’s going to be an easy weapon to bring with you in those close-range fights, particularly building interiors.
The C9 has a good time-to-kill (TTK) and is very snappy, making it very easy to react quickly to situations that can change on a dime.
The Flashbang and Drill Charge combo are also made for interior situations. The Drill Charge can push enemies out of advantageous cover on the other side of a wall, while a flashbang can render them essentially useless for a couple of seconds, unless they’re also using the Veteran perk.
Bomb Squad is also intended for interior situations here, allowing you to keep yourself aware of how an enemy has set up a building. This will keep you from walking into traps, and keep your from wasting utility if they have a Trophy System set up.
Kilo 141 | Tempest Torrent Loadout
This loadout has a primary focus of mid-range engagements, though it can fight on both sides of the spectrum, there. For the longer mid-range you’ll have the Tempest Torrent, which can two-shot to the head, and for the closer mid-range, you’ll have a KILO that can hang tough with other weapons in that range.
The Full KILO 141 | Tempest Torrent Loadout
Primary Weapon |
Kilo 141 |
|
---|---|---|
Secondary Weapon |
Tempest Torrent |
|
Tactical |
Smoke Grenade |
|
Lethal |
Molotov Cocktail |
|
Perk 1 |
Veteran |
|
Perk 2 |
Quartermaster |
|
Perk 3 |
Tempered |
|
Wildcard |
Overkill |
Loadout Description
The goal of this loadout is to have an option for those mid-range situations that certain other loadouts can lack high-power options for. Many loadouts focus on having close and long-range covered, but they leave a gap in the middle where neither of their weapons are particularly effective.
Here, the Tempest Torrent is a fantastic weapon for mid and longer mid-range fights, with two-shot headshot capability and a lot of shots in the magazine.
If you’re playing Solos, you can probably drop the extended magazine for something that either makes it more agile or handle better.
The Kilo comes in for the close-range fights; it’s going to be an extremely agile variation of the KILO that’s going to act as a middle-ground between an assault rifle and an SMG.
Combine the Drill Charge attachment on the KILO with the Molotov Cocktails in the Lethal slot, and you’ll be able to move your opponents out of quite a bit of area. The Smoke Grenades are going to improve your escapability and support possibilities if you’re on a team, with Perks centered around convenience.

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