Dune: Awakening has finally given fans a way to experience what life is like on Arrakis. From never ending sand that gets everywhere to giant sandworms that appear randomly and swallow you whole, it’s no wonder everyone’s fighting for a piece of this idyllic paradise. While constant conflict is entrenched in the Dune universe, fans of the MMO just don’t want to fight each other too much.
The Deep Desert, which serves as Dune: Awakening’s endgame, is an area that’s constantly besieged by PvP battles. However, there have been constant complaints that there’s not much else to do in the endgame besides fight other players. Funcom has finally heard these prayers and will soon be expanding the PvE section of Deep Desert, like it has already done so in its test server.
Dune: Awakening’s Deep Desert Will Get A Larger PvE Area
In a recent announcement, Funcom has detailed all the new changes that have come with the update to Dune: Awakening’s public test client. A PTS is a separate server where developers test out new features before making them live in the main game. Among the highlights was the expansion of the PvE area in the Deep Desert endgame region.
“The PvE area near the shield wall has been expanded to cover row A, B, C, D and half of E within the Deep Desert,” said the patch notes. Since this is something the community has been asking for a while about, you can bet that these changes will soon come to the main server of Dune: Awakening as well.
What this means is that endgame players will now have half of the Deep Desert area solely for PvE-based gameplay, and won’t have to worry about going up against other players. Unfortunately, there’s no word on when this will translate to the base game, but Funcom will want to iron everything out before doing so.
The other changes include sandworms lingering around spice fields that have just been harvested, reduced clashes between Harkonnen and Atreides forces in Hagga Basin, a few improvements in streamer mode, and other resource management tools. All of this comes with a series of technical and gameplay improvements.