Summary
- Oblivion Remastered might have a couple of new bugs of its own.
- There’s a strange bug involving NPC loot, where they have hundreds of a single item, or a comical amount of gold.
- This doesn’t appear to have been a problem with the original.
One of the best aspects of Oblivion Remastered is that it’s essentially just the original Oblivion running underneath a veneer of upgraded visuals, albeit with a couple of reworked systems. This means we have all the same quirks and lovable bugs that made the original so memorable, all with a new coat of paint.
However, Oblivion Remastered may have a few tricks of its own. Players are beginning to report a strange loot bug, one that causes non-player-characters (NPCs) to have either a lot of gold or a comical amount of one item, such as healing potions.
The levelled loot system in Oblivion is a known quantity. The gear of enemies scales with player level, often in complex and unpredictable ways. However, the reported situations of NPCs having hundreds of a single item never occurred in the original Oblivion, which suggests this is a new quirk with Oblivion Remastered.
Everyone in Cyrodiil is Filthy Rich
This potential bug was reported in a thread by DuckDuckFlavour, who revealed that the NPC Merildor had over 4,000 gold on him when slain. Merildor exists solely to point the player towards the home of Melus Petilius during Molag Bal’s quest, and is otherwise unimportant. Merildor always has a levelled amount of gold on him, but over 4000 Septims is still a notable amount.
In the comments of this thread, several players reported encountering strange NPC inventories while playing Oblivion Remastered.
“I’ve come across multiple non-player-characters, usually spell casters, that have upwards of 70 to 100 strong healing and sorcery potions on them,” writes Problematic-Comrade. Others report a similar phenomenon with arrows—NPCs with thousands of arrows on them for no apparent reason.
It’s almost as if the game is trying to create a certain gold value from an NPC’s inventory and defaults to just giving that character hundreds of copies of the same item to accomplish this.
“I killed one of those priests of order that come with the shards in the Shivering Isles,” writes EverythingBOffensive. “You need three hearts to close the shard spawn thingy, that f**ker had 100 hearts on him. This is probably the most unpredictable game in history.”
Deadeyeamtheone posits an interesting theory, saying, “NPCs will occasionally spawn with upwards of 1,000 gold depending on your level, but sometimes they’ll spawn with the exact same amount of gold as the highest stack of items you’ve had to date on your save. Had an Imperial Horseman spawn with 464,121 gold, the same amount as the number of poisoned apples in my inventory. Great day.”
This theory would explain the large amount of gold these enemies spawn with, but not why they’d have hundreds of a particular item. It would appear that Oblivion Remastered has somehow created an even more complex loot system than the original.