After Oblivion Remastered, Morrowind Was Just 100 Players Off Its All Time Peak

Summary

  • Morrowind came just 75 players away from beating its peak player count on Steam earlier this week.
  • No doubt fuelled by the excitement around the Oblivion remaster, fans are flocking back to the classics.
  • Right now, it’s a few hundred away from the record, which is the perfect excuse to reinstall the game and get lost in Vvardenfell all over again.

Oblivion Remastered lit a fire under The Elder Scrolls community, igniting age-old debates (if you count 2006 as ‘age-old’), while also ushering newcomers down some of the series’ more bizarre rabbit holes. What’s more, it enticed new and veteran fans alike to revisit the classics. Just look at Morrowind, which came a Netch’s breadth away from beating a 12-year-old record thanks to Virtuos’ revamped take on Cyrodiil.

For context, in 2013, Morrowind hit an all-time peak player count of 1,396, and earlier this week, it was just 75 players away from finally topping that figure. In the days since, it’s been hovering at a 24-hour peak of roughly 1,030 players: the gap is widening as we edge further away from Oblivion Remastered’s release. But I have faith that the fans can rally together and make up that smidge of a difference.

Download Morrowind And Get Stuck In. There’s No Better Time

If you’ve played Morrowind before: play it again. Do you really need an excuse? If you haven’t, be warned that it’s a much different experience to Oblivion and Skyrim. Firstly, there are no quest markers, and NPCs vary from blisteringly rude to wholly unreliable. You’ll be given vague, awkward directions that you scribble into a journal, not a quest log, and it’s up to you to figure out what they mean. You have to really soak in the world and pay attention to every little detail, which, depending on the person, is either the most engrossing thing an RPG can do (see Elden Ring), or just off-putting.

Combat is also far less intuitive than later games, as it’s based on invisible dice rolls. If you design a build around using a longsword, then try and heave a giant, two-handed axe at an enemy, you’ll probably miss. That might make it sound impenetrable, but Morrowind also has one of the most intricate and unique settings, not just in the series, but in fantasy as a whole.

There’s really no better time to get stuck in than when everyone is excited to talk about The Elder Scrolls again, since the lore gets weird in Vvardenfell. There’s a magical barrier called the Ghostfence surrounding a volcano (which also houses what is essentially a cult), a surviving Dwemer palling around in the ashy wastes, and a Tribunal of living gods, one of whom writes poetry. And that’s just scratching the surface.

I don’t know if I’ll entice 300 people to boot up Morrowind and break the record, but if just two people give the game a try, that’s great. It’s only 1.06 GB, and you can grab it for $14.99 on Steam, so it’s easy enough to get stuck in. Granted, it’s a bit janky without mods, but that’s Bethesda for you — if you’re on PC, you’re probably used to that by now.


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The Elder Scrolls III: Morrowind

Systems

Released

May 1, 2002

ESRB

T For Teen due to Blood, Violence

Developer(s)

Bethesda Game Studios

Publisher(s)

Bethesda Softworks

Engine

Gamebryo



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