After the first half of the Rinascita quest in Wuthering Waves, the next step of your journey takes you to Septimont, where you face off against the familiar members of the Fractsidus. While that happens, you also meet a glorious warrior by the name of Lupa, and she instantly has a great first impression.
During the second half of the Version 2.4 update, Lupa was released as a playable five-star Fusion character wielding the Broadblade as her weapon. While she might have a lot of damage in her kit, her main role in the team is to buff the other units a bunch.
Best Lupa Weapons
Being a Broadblade user, Lupa doesn’t have a lot of choices for a great weapon since there haven’t been a lot of characters using this weapon in Wuthering Waves. However, Wildfire Mark is Lupa’s best weapon so far, which isn’t surprising since it’s her signature. While you have some other choices, your overall damage and utility will decrease quite significantly with them.
Thankfully, the five-star standard Broadblade also works decently with her, and here are all your choices:
Name |
Rarity |
Synergy With Lupa |
---|---|---|
Wildfire Mark |
Five-Star |
This is a fantastic weapon for Lupa since outside of the Crit DMG and the free ATK it provides, it gives her extra utility as a support too. It can increase her Resonance Liberation DMG by 24 percent whenever her Intro or Liberation is used. Heavy Attack DMG can extend this buff and also give other party members 24 percent Fusion DMG, which is big since it stacks with her kit. |
Lustrous Razor |
Five-Star |
This five-star standard weapon is already decent on Lupa since it gives her a ton of ATK and Energy Regen. However, it’s particularly good because she can easily use three different Resonance Skills. With these three skills activated, she can get up to 21 percent Liberation DMG bonus, which is the main damage source for her. |
Autumntrace |
Four-Star |
This weapon gives Lupa some massive Crit Rate as the secondary stat, making it easier to build her. On top of that, it can easily give her an additional 20 percent ATK. |
Waning Redshift |
Four-Star |
This weapon gives Lupa a ton of ATK and makes it easier for her to get her Resonance Liberation, which can help you with the overall cycle of her team. |
Helios Cleaver |
Four-Star |
Another weapon that gives Lupa a ton of ATK, which slowly stacks up after she uses her Resonance Skill. |
Lupa Echo Guide
Building the right echoes can be a challenging task in Wuthering Waves, especially for Lupa who’s a support disguised as a DPS. Thankfully, she has some clear choices for her best echo sets and main echoes, which are the Flaming Clawprint and Lioness of Glory, respectively. However, you also have a second choice if you’re in the early game:
Best Lupa Echo Sets
Flaming Clawprint |
This is undoubtedly the best echo set for Lupa in every situation as long as you can farm it. Apart from giving her some Fusion DMG, she can increase the entire party’s Fusion DMG and her own Liberation DMG upon activating her Liberation with this. |
---|---|
Moonlit Clouds |
If you’re in the early game, you can instead farm the Moonlit Clouds set, which lets her give some extra ATK to the resonator that she switches to with her Outro Skill. |
Best Lupa Main Echoes
The echo you equip in the biggest slot on the echo screen becomes the main echo, allowing you to use that echo’s skill on Lupa. Here are your best choices for both sets:
Echo Name |
Set |
Synergy With Lupa |
---|---|---|
Lioness of Glory |
Flaming Clawprint |
As long as you have this echo equipped on Lupa, she can utilize a 12 percent Fusion and Liberation DMG bonus, which are both great for her. |
Impermanence Heron |
Moonlit Clouds |
This echo synergizes well with the set you’re using. After you hit an enemy with one of its attacks, this echo regenerates some Energy for Lupa and gives an extra DMG bonus to the character you switch to with her Outro. |
Echo Stat Priority For Lupa
Cost 4 |
Crit Rate > Crit DMG (unless you’re using Autumntrace) |
---|---|
Cost 3 |
Fusion DMG Bonus > Energy Regen |
Cost 1 |
ATK Percent |
Sub-Stats |
Crit Rate/DMG > ATK Percent > Energy Regen > Resonance Liberation DMG |
Lupa only needs around 125-130 percent Energy Regen for her rotation in the best team, and you can easily get that with sub-stats.
This lets her use double Fusion DMG Bonus Cost three echoes. Her best echo setup is the normal four – three – three – one – one.
Best Lupa Team Compositions
Lupa Premium Team |
Lupa, Brant, Changli |
---|---|
Lupa Alternate Team |
Lupa, Shorekeeper, Changli Lupa, Shorekeeper, Encore |
Lupa F2P Team |
Lupa, Baizhi, Encore |
When you read Lupa’s kit below, you’ll understand that she works the best when there are three Fusion characters in the team while using her, which makes her best team quite strict. As soon as you move down to the alternate teams, you’ll start losing a bunch of damage, with a stark drop with the F2P team.
Lupa, Brant, and Changli synergize the best with each other since the next character can use the previous character’s Outro buffs perfectly. Here’s what your rotation for this team will look like:
- Start with Lupa and execute her combination (mentioned below) before switching over to Brant with her Outro Skill.
- On Brant, start with your Resonance Liberation and then hold your basic attack for as long as you can. After that, press the basic attack once and use your enhanced Resonance Skill. You’ll fill up his Concerto bar with this.
- Finally, switch to Changli and use your basic attacks until you get two Forte bars. After that, use her Skill into a basic attack twice. This will fill up her Forte, allowing you to use a Heavy Attack. You can then use her Liberation into another Heavy Attack before switching to Lupa and repeating the cycle.
The rotation can change a little based on the team members you’re using if you switch Brant or Changli, but Lupa’s job remains the same.
Lupa Overview And Trace Priority
|
Weapon |
Broadblade |
---|---|---|
Rarity |
5-Star |
|
Role |
Support / Sub-DPS |
|
Support Utility |
S+ Tier |
|
Team Flexibility |
Low |
Now that you’ve learned the best weapons, echoes, and team members for Lupa, it’s also important to understand exactly what she does. In typical Wuthering Waves fashion, her kit can be quite complicated to understand from the game’s description. However, she’s quite a simple character in practice, and here’s what you need to know:
Lupa’s Kit, Explained
- Lupa can gain Wolflame from her normal attacks, Resonance Skills, and Resonance Liberation. However, you won’t be using the first two without the third in most situations. You can also convert every 50 Wolflame (up to 100) into one Wolfaith, which is identified as a wolf symbol on your forte bar.
- The main idea is to get two Wolfaith, allowing you to use an enhanced Resonance Skill, which deals high Resonance Liberation damage to the enemies.
-
Upon using Resonance Liberation, Lupa grants Pack Hunt and Glory effects to her teammates. Both of these effects last for 35 seconds, which is way longer than your general cycle will be, and here’s what they do:
- Pack Hunt grants six percent ATK and ten percent Fusion DMG to all allies, with an additional ten percent if you have three Fusion units in the team. The next two Intro Skills you cast can give an additional six percent ATK to her allies and enhance her next Intro Skill.
- Glory allows her entire team to ignore up to 15 percent of the enemy’s Fusion RES as long as you have a team of three Fusion characters. However, with two Fusion characters, this buff goes down to six percent.
- Using Resonance Skill after her Resonance Liberation also gives her the Burning Matchpoint effect, which allows her to build the forte bar much quicker with her normal attacks. This is an important part of her general cycle.
- Finally, Lupa’s Outro Skill can buff the next teammate’s Fusion and Basic Attack DMG.
Lupa Attack Combination
Lupa only has one attack combination that you’ll use in the cycle, and you’ll start the battle with her for the most part, which means that you can’t use her Intro Skill during the first rotation. Essentially, you need to start with her Resonance Liberation and then instantly use her Resonance Skill, which will grant you the Burning Matchpoint effect along with all the buffs.
If you’re using the Lustrous Razor weapon, you can use two of her basic Resonance Skills before using her Liberation.
After that, simply use your basic attack until you see two wolf icons on your Forte bar. Follow this up with another Resonance Skill, which will give you all the damage and enough Concerto to switch to the next character. On the next character, you can use their Liberation within the next eight seconds to trigger an extra attack from Lupa.
Lupa Trace Upgrade Priority
After reading her kit, you won’t be surprised that Lupa’s Resonance Liberation and her Forte Circuit are the priority for upgrades. After that, you can upgrade her Normal Attack and Intro Skill in that order. Her Resonance Skill doesn’t have to be upgraded to the highest level, but you should put some levels in it as well.